March 2026

Conference Paper

FacultyHack Events: Faculty-Focused Hackathons for High-Performance Computing Curriculum Development

By:
Holmen, John K; Powell, Je'aime; Nolte, Alexander; Maccarthy, Elijah A; Dey, Charlie; Melesse Vergara, Veronica G; Parete-Koon, Suzanne T; Hayden, Linda
Page Number:
67-71
Book Title:
ICGJ '24: Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events
Publication Date:
March 12, 2026
Publisher Location:
ACM, New York, New York, United States of America
Conference Name:
International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ)
Conference Location:
Copenhagen, Denmark
Conference Sponsor:
Global Game Jam
View DOI Listing:
https://doi.org/10.1145/3697789.3697796

Abstract

Broadening participation initiatives are important for engaging underrepresented groups in science, technology, engineering, and math (STEM). Such initiatives help foster supportive and inclusive work environments that promote creativity and productivity. While there are initiatives that aim to engage students and faculty, opportunities remain to improve faculty support. Hackathons have proved to be a useful approach for student engagement. There are, however, limited insights into whether and how such events would also work for faculty aiming to develop curricula. This paper discusses the design of a faculty-focused hackathon event, FacultyHack, for curriculum development. We outline the logistics and structure for two past FacultyHack events, detail changes between events, and describe potential improvements and lessons learned.